/**
 * Tactics AI controller. 
 * Uses for x-com and ufo controllers
 */
class xT_AIController_Alien extends xT_AIController; 

/** Overriden, and not used for self class */
event SeeMonster( Pawn Seen );

//=============================================================================
// DefaultProperties
//=============================================================================
DefaultProperties
{
	bIsPlayer=FALSE

	Name="Default__xT_AIController_Alien"
}
